⚔ REMEMHAL COMMAND
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🎮 2. Arcade
🪶 8. The Scribe's Sanctum
✦ Legion Builder Nexus ✦

Anatomy of a Legion

Every soldier in Rememhal's armies is built from a single number. This is how Soul Quantity becomes a soldier — and how that soldier becomes a legion.

← Go Back to the Legion Builder Nexus Go to the Legion Builder Forge
Overview

One Number Builds the Whole Soldier

The Legion Builder Nexus is where the armies of Rememhal are forged, soldier by soldier. Every unit that marches under a banner — from a wandering duelist to a starfighter pilot — begins as a single value: its Soul Quantity. That one number quietly decides the soldier's rank, its combat statistics, and the Soulons it costs to keep in service each year. Everything else — the weapon it carries, the doctrine that fuels it, the role it plays on the field — is the creator's choice. This page breaks down how those pieces fit together.

The Builder Sheet

Reading a Legion Sheet

Every unit is presented on a three-panel sheet. The artwork is the centerpiece — it doesn't just illustrate the soldier, it communicates everything a commander needs to know at a glance.

Left Panel

Equipment & Identity Showcase

A curated display of the iconic objects tied to the unit — primary and secondary weapons, banners, totems, relics, cultural ornaments. Not alternate versions of the soldier, just the pieces that define its battlefield identity.

Center Panel

The Main Soldier

A full-body, front-facing illustration in the Rememhal Signature Style, standing neutrally against a dark parchment background. This is the definitive image of the recruitable unit — usually anonymous, face concealed by helm, mask, or hood unless its culture calls for otherwise.

Right Panel

Unit Information

All gameplay data — name, species, classification, stats, abilities, traits, rank, and cost — organized into elegant parchment-style cards beside the artwork.

Sample Legion Builder sheet for the Wandering Samurai, showing the three-panel layout

A completed sheet for the Wandering Samurai — equipment showcase, soldier artwork, and unit data side by side.

Unit Data — Part One

Identity & Classification

Before any numbers come into play, a unit needs an identity and a way of fighting. These fields describe who the soldier is and how it behaves on the field — not how powerful it is.

Identity

Name & Species

The unit's name, and its species — Human, Elf, Orc, Dwarf, Insectoid, Beastfolk, Automaton, Dragonkin, Undead, Demon, and more.

Identity

Description

A short lore paragraph explaining the soldier and the purpose it serves in battle.

Classification

Combat Role

How the unit fights, not what it fights with. Every combat role in the Legion Builder Nexus, explained:

Full reference chart of every Legion Builder Nexus combat role
Special Note: Technically, any combat role can be mounted — you can have a mounted medic, a mounted berserker, a mounted hunter, and so on. For simplicity, those units just keep their main combat role; they are not called Cavalry. Cavalry is reserved only for units that specialize in speed, flanking, and powerful charges.
Examples of mounted units that are not classified as cavalry
Classification

Main Doctrine of Power

One of Rememhal's 17 Doctrines of Power — the supernatural source behind the unit's abilities. A soldier could have multiple doctrines of power, but this represents what this type of soldiers typically hone as their primary one.

Classification

Weapon Loadout

One fixed, thematic loadout per unit — what it physically fights with.

KatanaSpellbookBowPlasma CannonFists
Classification

Armor & Gear, Attack Range

Armor describes appearance and protection — from chainmail to powered exosuits. Attack Range fixes how close the unit needs to be: Melee, Short, Medium, Long, or Extreme.

Unit Data — Part Two

Soul Quantity: The Heart of Every Soldier

Soul Quantity (SQ) represents the total spiritual energy held within a soldier's soul. It's the single most important number on the sheet — the creator enters it once, and three other fields fall out of it automatically.

Soul Quantityentered by creator
Rankderived
Combat Statsallocated
Soulon Costcalculated
RankSoul Quantity RangeAnnual Soulon Cost
Rank 11 – 2500 – 7 / year
Rank 2251 – 1,0007 – 15 / year
Rank 31,001 – 9,99915 – 49 / year
Allocating the Pool

Combat Statistics: Spending the Soul Pool

Health, Attack, Defense, and Movement are distributed out of the unit's Soul Quantity, and must always add back up to it exactly:

Health + Attack + Defense + Movement = Soul Quantity
Soul Quantity is a pool of points, spent according to the unit's battlefield role.

Two units with the same Soul Quantity are, in principle, equally powerful overall — they're simply specialized differently. A glass-cannon assassin and a stone-wall guardian can share a total without playing anything alike.

Rank 1 Scout

Soul Quantity 200
Movement
110
Defense
40
Attack
30
Health
20

Rank 2 Guardian

Soul Quantity 800
Defense
340
Health
260
Attack
120
Movement
80

Rank 3 Assassin

Soul Quantity 4,500
Attack
1,800
Movement
1,500
Health
700
Defense
500
Upkeep

Annual Soulon Cost

Hiring cost is never set by hand — it's calculated straight from Soul Quantity, so a soldier's price always tracks its true power.

Annual Cost = ⌊ 0.5 × √SQ ⌋
⌊ ⌋ means round down to the nearest whole Soulon.
Soul Quantity√SQAnnual Cost
100105 Soulons
9003015 Soulons
4,9007035 Soulons
8,50092.246 Soulons
Unit Data — Part Three

Abilities & Special Traits

The last two fields give the soldier its personality in combat.

Active

Abilities

One to four unique active abilities the soldier can perform — fueled by its Main Doctrine of Power.

Passive

Special Traits

Innate, always-on characteristics that define the unit — Flying, Regeneration, Armor Piercing, Cloaked, Berserk, and dozens more.

Reference chart of Legion Builder Nexus special traits
Why It's Built This Way

Power Without a Hierarchy of Weapons

The Legion Builder Nexus only defines what a soldier is at the moment of recruitment. Combat Role defines how it behaves; Weapon Loadout defines what it fights with; Armor & Gear defines how it looks and how protected it is; Doctrine defines the energy behind its abilities; Rank defines its overall power.

A Rank 3 monk fighting bare-handed, a Rank 3 samurai with a katana, a Rank 3 mage with a staff, and a Rank 3 starfighter pilot with twin laser cannons can all be equally powerful — and completely unalike.

Because every supernatural ability draws from one of the 17 Doctrines of Power, a unit's true effectiveness comes from its doctrine, role, abilities, and tactics — never simply from the weapon in its hand.

Two Units, Built the Same Way

From the Ledger

Wandering Samurai

Human · Duelist · Rank 3

A disciplined swordsman who channels doctrine energy through a single katana. Calm, patient, and deadly in close combat, relying on precision rather than brute force.

Doctrine
Self (Soul)
Weapon
Katana
Armor
Traveler's Robes
Range
Melee
Soul Qty
8,500
Cost
46 Soulons / year
Attack
4,200
Movement
2,200
Health
1,200
Defense
900

Abilities

Iaijutsu DrawFlowing FootworkWind SeyerUnbroken Resolve
Wandering Samurai legion sheet

Starfighter Pilot

Human · Harrier · Rank 3

Elite pilots who wield doctrine-powered starfighters, overwhelming enemies with rapid energy volleys before vanishing at incredible speed.

Doctrine
Artificial Doctrine
Weapon
Twin Laser Cannons
Armor
Space Flight Suit
Range
Long
Soul Qty
3,600
Cost
30 Soulons / year
Attack
1,600
Movement
1,400
Health
350
Defense
250

Abilities

Strafing RunAfterburner BurstMissile Salvo

Special Traits

FlyingHovering
Starfighter Pilot legion sheet